POV-Ray : Newsgroups : povray.binaries.images : cargo-ship : Re: cargo-ship Server Time
7 Aug 2024 01:25:46 EDT (-0400)
  Re: cargo-ship  
From: Sven Littkowski
Date: 14 Jul 2006 13:23:07
Message: <44b7d2fb$1@news.povray.org>
Great stuff, Zeger!!!!!!!!!!!!!!!

Need more of it! Missing: Tiny ships (maintenance ships or shuttles) in 
front or around it to show the real big size of the cargo ship! And here and 
there a few lightened windows, visible only in the shadowed zones, would be 
an important add-on.

I created a small personal shuttle, do you want to get the source code? You 
could use it then.

I use these shuttles in my SPACE CARRIER scenes. The shuttles would require 
only small cylindrical flight-in holes in the hull of bigger ships. The 
shuttle is just made for transporting humans on short-range routes, only 
space, no planetary targets. The hull is made of industrially mass-produced 
diamond, and contains 10 seats. Controls are displayed on the inside of the 
tubular shuttle and pilot's movements and brain readings control that 
shuttle. No real controls are required.

I also have developed a number of spaceship turrets. Those, as well, i would 
offer you for usage. Shuttle and turrets are published in this newsgroup.

Best greetings,

Sven






"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag 
news:44b167c9@news.povray.org...
This is more or less a remake of another cargo-ship I did a few years ago:
http://www.povplace.com/gallery/SciFi%20-%20Own/12.jpg

it might be a bit dark and maybe the shapes aren't very clear, but it's a 
WIP :)

some post-processing was done (the bloom-effect)

of course, my greeble-macros were used :)

Render Statistics
Image Resolution 1280 x 960

Pixels:          1305600   Samples:         5333876   Smpls/Pxl: 4.09
Rays:            5333876   Saved:                 0   Max Level: 1/5

Ray->Shape Intersection          Tests       Succeeded  Percentage

Cone/Cylinder               1610446888         4084508      0.25
CSG Intersection             184806611        12582426      6.81
CSG Union                    277630042        20192408      7.27
Plane                            19792           19792    100.00
Polygon                       92822463         5084355      5.48
Prism                        347251725        42223520     12.16
Prism Bound                 1194032891       938356522     78.59
Sphere                      2199896580          805172      0.04
Superellipsoid               272814600         1035281      0.38
Triangle                     757192868         3598564      0.48
Bounding Box                 426177716       115065240     27.00
Light Buffer                2520053752       827941469     32.85
Vista Buffer                 623218064       381138150     61.16

Roots tested:              39941693   eliminated:                    0
Calls to Noise:            56650698   Calls to DNoise:        53931352

Shadow Ray Tests:          33788309   Succeeded:               3888446

Smallest Alloc:                  18 bytes
Largest  Alloc:              130256 bytes
Peak memory used:         517379801 bytes
Total Scene Processing Times
  Parse Time:    0 hours  1 minutes 49 seconds (109 seconds)
  Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
  Cloth Time:    0 hours  0 minutes  0 seconds (0 seconds)
  Mechsim Time:  0 hours  0 minutes  0 seconds (0 seconds)
  Render Time:   1 hours 16 minutes  7 seconds (4567 seconds)
  Postpr. Time:  0 hours  0 minutes  0 seconds (0 seconds)
  Total Time:    1 hours 17 minutes 56 seconds (4676 seconds)
CPU time used: kernel 8.47 seconds, user 2430.61 seconds, total 2439.08 
seconds
Render averaged 503.80 PPS over 1228800 pixels

hardware: Athlon XP 2500+, 1GB DDR, Windows XP, rendered with MegaPOV.

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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